Saturday, 12 November 2011

Brushy Brushy

I acquired Zbrush 4 yesterday, so I'm going to have a go at sculpting the last concept I drew up.

Decided to use Zspheres instead of building a base mesh in Maya as I've never tried it before, and I really like it, I prefer it to box modeling, and it's MUCH faster, although the topology is no good for animation.

Read more to see how far I've gotten with sculpting over the zsphere mesh (just generally getting the overall shape sorted).





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